Special Track Game AI at IEA/AIE 2017, June 27-30, 2017 Arras (near Paris, France)

Context

Among numerous possibles applications of Artificial Intelligence, games are convenient and efficient testbeds to develop innovating techniques and methods. By games, we mean every game playable through a computer: video games, board games, serious games, etc.

Behind the fun side, games propose a simplified environment regarding to the real world, while remaining rich enough to also propose scientifically pertinent problems: understanding of a dynamic environment, knowledge extraction, decision-making upon incomplete information, planning, cooperation, learning or mimicking credible behaviors, optimization, path-finding, etc.

Many of these problems are common to others research fields such as robotics, but games offer a greater flexibility: thanks to their dematerialized nature, these environments are inexpensive, transportable, need no physical maintenance and propose a highly controllable time flow (accelerated, paused, etc).

Scope

Topics of interest for this special track on Game AI include, but are not limited to:

Important dates

Abstract Submission Deadline: December 8th 2016

Paper Submission Deadline: December 15th 2016

Link to the submission site.

Preliminary Program Committee

Carole Adam (Universite de Grenoble)

Stephane Cardon (Saint-Cyr Coetquidan)

Tristan Cazenave (Universite Paris Dauphine), Chair

Mike Cook (Goldsmiths University of London)

Eric Jacopin (Saint-Cyr Coetquidan)

Mehdi Kaytoue (Insa Lyon)

Arnaud Lallouet (Huawei Technologies Ltd.)

Philippe Mathieu (Universite Lille 1)

Santiago Ontanon (Drexel University)

Eric Piette (Universite d'Artois)

Chedy Raissi (Inria Nancy Grand-Est)

Florian Richoux (Universite de Nantes), Chair

Abdallah Saffidine (University of New South Wales)

Ruck Thawonmas (Ritsumeikan University)