9:00-10:30 First morning session
9:00-9:30 "Monte-Carlo Fork Search for Cooperative Path-Finding", Bruno Bouzy.
9:30-10:00 "Building Large Compressed PDBs for the Sliding Tile Puzzle", Robert Doebbelin, Thorsten Schuett, and Alexander Reinefeld.
10:00-10:30 "Improving Performance in Imperfect-Information Games with Large State and Action Spaces by Solving Endgames", Sam Ganzfried and Tuomas Sandholm.
10:30-10:45 Coffee break
10:45-12:30 Second morning session
10:45-11:15 "How Relevant Are Chess Composition Conventions?", Azlan Iqbal.
11:15-11:45 "Monte Carlo Tree Search in Simultaneous Move Games with Applications to Goofspiel", Marc Lanctot, Viliam Lisy, and Mark H.M. Winands.
11:45-12:15 "Decision Trees for Computer Go Features", Francois van Niekerk and Steve Kroon.
12:30-13:30 Lunch
13:30-15:30 Afternoon session
13:30-14:00 "UCT Enhancements in Chinese Checkers Using an Endgame Database", Max Roschke and Nathan R. Sturtevant.
14:00-14:30 "Automated Generation of New Concepts from General Game Playing", Yuichiro Sato and Tristan Cazenave.
14:30-15:00 "Perfectly Solving Domineering Boards", Jos W. H. M. Uiterwijk.
15:00-15:30 "WALTZ: a strong Tzaar-playing program", Tomas Valla and Pavel Vesely.
15:30-15:45 coffee break
A workshop on computer games is to be held at IJCAI 2013 in Beijing. The topics of the workshop concern all aspects of artificial intelligence for computer games. This includes :
Final Papers: June 15, 2013
Bruno Bouzy
Michael Buro
Tristan Cazenave (chair)
Remi Coulom
Stefan Edelkamp
Hiroyuki Iida (chair)
Eric Jacopin
Nicolas Jouandeau
Sylvain Lagrue
Marc Lanctot
Jean Mehat
Martin Mueller
Abdallah Saffidine
Maarten Schadd
Nathan Sturtevant
Fabien Teytaud
Olivier Teytaud
Mark Winands (chair)
I-Chen Wu